Can gaming change society…
I was just answering a post on LinkedIn regarding computer games and thought I would expand the topic a little bit. It talks about learning skills through playing Age Of Mythology. I had played that game quite extensively in the past, including the extension pack, and have been hoping (fingers crossed) and AOM2 to come out.
Whilst I cannot say my managerial skills improved as a result of playing that particular game, I can say that playing other games in the past must have contributed to some personal development, or at least awakened the importance of budgeting and planning in my mind.
One of the earliest games I can remember playing which required some ability to plan, manage and budget would have been SimCity – for every action there would also be a reaction, so you raise taxes to pay the bills and citizens leave, creating a hole in the budget. Another game I played to death, Civilisation, taught me similar ideas about planning, managing and budgeting, not to mention the educational factor built into the game associated with history and politics.
Obviously having played those games in the past, I have not gained Phd level of skills needed to manage a real town or city, but what it does is make you think about things. As a result of playing those games I dare say I try to plan and manage my finances far better than I did before.
Computer games have often been blamed on some of societies problems, both mentally and physically. However I think the gaming industry is now changing as people interact with games differently. Games are taking on a deeper meaning, and are offering new avenues to help teach new skills. The gaming industry could possibly overtake TV as the media outlet of choice, and could easily intergrate totally with the Internet (as is already being seen in some games). I believe that computer games will also open up new strategic partnerships which would help cross promote other products and services. TV advertising is on the decline, and perhaps the level of interaction which can be enabled through playing computer games may actually provide a more cost effective marketing opportunity for brand interaction.
The world is changing, driven by technology, and whilst games and its hardware have changed only now is the style of games beginning to evolve as well – welcome to the world of GAMES 2.0 (you heard it here first).









